I am a fan of this kind of aesthetic. But i think that the game's trailer is much more in line with that aesthetic than the game itself. My guess is this is a modern take on old creepypastas about haunted and / or forgotten games, like sonic.exe. But the game itself doesn't feel omnious or mysterious at all. There is never a moment when the player questions the game's normality, aside from, maybe, the ending. It feels like any normal game would.
The game itself is meh. Me and my buddy who i made the game with experienced trouble completing the game because of a weird save state implementation, where if you fail at a certain levels you go straight back to the level before that. That is a problem, because controls feel wonky and doing platforming or dodging enemies with weird hitboxes is a massive pain in the ahh.
Also, the theme doesn't seem to align with the jam's theme. I guess slow burn is the girl burning alive during cut-scenes or maybe slow-burn is implemented in slow-burning story, but it seems too subtle, honestly. I was questioning whether or not this game is made for this jam specifically, considering other games in your portfolio. Not accusing you of anything, just pointing out that theming is not entirely obvious.
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The game was made for the jam slow burning is both by the fact she is literally on fire and that she is "slowly buring inside" also no my game was not going for forgotten game creepypasta this one is just about mental health, also the controlls are standard gameboy ones I'm surpised that you found it "wonky". I actually know nothing about making trailers so yeah sorry for misleading lol, thanks for the feedback