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Beautiful art, the sleep deprived girl definitely is a mood. It's also quite fun to play if a bit easy. I also think you made a great game design decision in making 2 types of enemies one attacking you and one the sheep. This way you can add pressure on to the player, without making the game seemingly impossible and depriving the player of any upgrades. You can clear all the wolves, then quickly grab an upgrade while dodging the bears and hurry back. Great design choice. 
Some things to consider for next time:

- The coins are a bit difficult to see and their pick up boxes are rather small, maybe try some magnet that slowly pulls coins towards the player, or if you need a quick solution, just make the pick up collision box bigger. It's also a good choice to color interactables differently from the environment, to make them really stand out.

Thank you for playing and shearing ideas, i will totaly improve that moments in game in future