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(1 edit)

You nailed the aesthetic of the game. The death/victory scene transitions and the Count walking towards you are 👌. I'll admit I'm not the best at parry based games so I struggled a lot with the timings, especially on some of the chain attacks where it felt like the parry windows were a bit inconsistent with the timing of the sword swings. But when I did get them it was really satisfying to quickly pop the latches and headshot in quick succession. With some tuning and clearer audiovisual cues I think this could be a really fun game.
It would have also been nice to respawn at the start of the level instead of from level 1 since I eventually had to give up by level 3.