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Thank you for the detailed feedback! I’m really glad you enjoyed the enemy variety and the emergent situations that can happen between different enemies. That was one of the main things I wanted the game to focus on.

I agree that the infinite gameplay and random generation can sometimes make players stay in one place and wait for the timer instead of exploring and taking risks. I’ll keep this in mind and look for ways to encourage more movement and interaction.

Also, I’m happy you liked the timer system! I wanted it to feel like a new opportunity and a moment to get excited about, rather than a punishment.

I’m currently working on some additional content and improvements that I plan to release sometime after the game jam, so I’ll definitely consider your feedback while working on them. Thanks again for playing and sharing your thoughts!