Thank you! yeah, the ui was an issue... and the implementation for it wasn't exactly ideal.... The multiple methods or ways or builds has been the most interesting part and something I've wanted to do. Unfortunately, I'm not sure if I'm ready to tackle into expanding this since I'm learning more about godot and game design in general... but if I were to expand this, I'd notify at least here! (I wouldn't get my hopes up, but maybe... its a nice dream).
Thank you for playing!