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(+1)

This is absolutely dripping with style and polish. Seriously nice work.

I only managed ~6k score and that felt like a decent go of it. I wasn't quite able to suss out the multiplier, I'm assuming from the description that I need to chip down multiple enemies to 1 hp and try to chain / multi-kill them to boost the score? 

That might be the only thing that is missing, as everything else felt extremely intuitive and well designed. I like that the core game loop was about 2-3 mins per run for me, which feels like the perfect length of time for a jam, and I can then choose how far to take it.

The art is excellent, you've taken really simple assets and they just pop so well through the shader use and general art direction. The UI stuff is stunning, and really hard to get looking that good in my experience!

I enjoyed this thoroughly, thank you.

(2 edits) (+1)

Thanks for playing!

Multiplier is a bit obscure I give you that, I may add a section to the page but it's already long enough as it is ahaha.

Since there's not really a combo system (you only have 2 attacks really, the sword and the crates) the multiplier works like this:

Basically, the game keeps track of when you hit an enemy, killed an enemy and your movement speed.

Every action gives you a weighted score, and the result is normalized into steps (1x, 2x, 3x, 4x, 5x).

The multiplier also drains on a timer AND even more if you're moving slower than X speed.

You also lose a bit if you attack and miss (either sword miss or crate miss).

And of course, if you get hit it resets to 1x.

So really to keep a high multiplier you need to run around like a maniac and keep hitting enemies as much as you can.