I found that it was too much information before even launching the game, it was hard to get the point. I think it was part of the fun to discover the different bottle effects etc.
But in a jam context it makes sense. maybe ? But directly in the game it would cut on the mood I think. But I'm no game designer, it was just a quick thought.
Have a great day too, and a nice jam play test week ! Cheers
Thank you so much for the feedback bro, Really appreciate it, Are you talking about the little part at the start where mila is talking to you?
Yeah trying to get reviewing as many games as I can when I get the time, bro some people are honestly making some CRAZY games, like there was one diving one that I was playing for hours and some others are just visually STUNNING, its my first jam so i'm just BLOWN AWAY from all the tallent.
I was mainly thinking about another comment saying that it would have been nice to have more instructions before the mini games I think, and I think it would maybe be a bit too much adding the instructions that you wrote in the description into the game and breaking the discovery. A UI that's a bit clearer / readable would be more effective and funny than reading instructions (but that may just be me, I hate reading instructions ahah).
I made my girlfriend play your game yesterday (not a huge gamer) and she loved it !
Yeah some games are juste crazy and so polished, it's insane. It's my first jam and I'm loving discovering all the other games !