Cool concept. Would've liked a clear idea that there are multiple stages to a level or a clear win/lose screen. I couldn't get past the 3rd stage on the office level, might've been a skill issue but it's quite unclear what objects you can or can't grab apart from trial and error (unless this is the design for it).
Everything else stellar, art and music are very appealing to my senses.
Viewing post in 5 Second Rule jam comments
hello, thank you for the compliments:), adding a level tracker inside the stages was something that i wanted to do actually, but frankly it was pretty low on my personal priority list for the jam.
and the unclearness on the grabbable objects is somewhat intended for the jam version at least. as in one of the stage levels it would have tutorialized you on one of the grabbable objects, that being the tissue, but this was mostly a work around since i couldn't get around to implementing an outline effect for when you're near a grabbable object, and since level 3 was harder than i intended, some people don't end up reaching the tutorial stage at all 😅.