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Modern indie metroidvanias make a really high bar - what with hollow knight, axiom verge, Gato Roboto (ha ha ha) - but I thikn this game more or less feels like that level in terms of polish, gameplay and feel. The rooms feel kinda samey though, and there is no money or upgrades of anything along those lines to encourage killing everything as opposed to runnign straight through all the rooms. Feels wierd to just restart the room on death though, but that might be for the better as a game jam game (don't want to frustrate anyone)

I definitely agree with what you have said.

Yea i would like to have added more and make more exploration so it acually matter what way u choose to go, but i only had 48 hours to make this game :D

(+1)

really cool game though I approve