This was a really creative take on the theme! It was definitely just as frustrating as you probably intended when it turns out I didn't allocate enough time and so my character just stopped dead in the middle of the level. I will say, using z as the jump key and x as winding up did not feel great - muscle memory of either space or up being jump when arrow keys are involved meant I was constantly flubbing my jumps, which given the tight timing required for this game, was a bit of a problem for me. I liked the level names a lot, though!