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This was a really creative take on the theme! It was definitely just as frustrating as you probably intended when it turns out I didn't allocate enough time and so my character just stopped dead in the middle of the level. I will say, using z as the jump key and x as winding up did not feel great - muscle memory of either space or up being jump when arrow keys are involved meant I was constantly flubbing my jumps, which given the tight timing required for this game, was a bit of a problem for me. I liked the level names a lot, though!

Thank you for the kind remarks! Unfortunate that inputs were a bit wonky - Z and X default binds are second nature to me from games like Hollow Knight. If I do expand on this I'll add a way to customize keybinds.