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Yeah, the game was supposed to have a level structure, with advancing levels resulting in increasing number and difficulty of tasks and malware, varying Wi-Fi networks with individual properties and varying start times (i.e. time available to complete a level), but we had some organizational/managerial issues. The malware debuffs are locked to persist for only one level, so you'd have a clean start every time, but we only got one level so they're basically forever, unless you restart the game.