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(+1)

The Good: Hey, another Pico-8 game! Which controls well and has some good SFX and the like! Also, nice menu.

The Meh: I do like the idea of the fury gauge, even if I’m not 100% sold on it fitting the theme, especially when at full fury

The Oof: I couldn’t get the hang of some of the actions.

Suggestions: If you have the tokens to spare, maybe add a back to menu option for the training area? Also, maybe convert the stats into a final score so it’s asier to see what is more important: surviving, or killing foes.

Thanks for the detailed response. That’s always helpful. Unfortunately I ran out of tokens, maybe 300 to spare if I squeeze it a little more x) The fury bar ticks down with time so you’ll eventually die if you just keep running around.

(+1)

Yeah, the token count can be tricky, but there are tricks to help optimize things, like grouping together variables. And yes, I know about that - I was just noting that at full fury, there’s no countdown until you get hit.

But a total Highscore stat is a good idea, thanks :)