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(+1)

really nice tbh, even after reading below it was hard for me, a nice linear progression is what it needs i think

(1 edit)

I agree, if this were a full release, I think I would have another 10 levels or so before some of the more challenging puzzles. The problem was I focused on creating at-least 1 easy and 1 hard puzzle for each new mechanic first, then ran out of time to make all of the “filler levels” allowing you to fully grasp what you just learned. I really wanted to fit all of my tiles I designed in, and think I focused to much on this vs enjoyment.