Thanks for reviewing this! Yeah, I had all of about five minutes to do a balance pass on the actual numbers, half an hour before the deadline. In an ideal version of this game, even with exactly the same strategic options, the twelve states that each quarter can be in (three food states, two military states, two "under attack" states) would be more noticeably different and thus meaningful to select between. But even more ideally as you suggest, a couple more mechanics (quarters affecting each other, and the enemy having more tactics than just random binary on/off attacks are the two I had toyed with as stretch goals that never materialized) would've made the strategizing have more depth.