Thanks so much for recording your playthrough! I agree with basically all your points - it was mostly just a matter of time running out for us. When you’re playing these microgames again and again to test them you get used to beating them very quickly, and we just didn’t get enough playtesters in to figure out how much time was reasonable. I think I’d want to add about two seconds to most of them—it ought to be a little tough, because it should feel a little frantic.
And, heck, I think there’s something wrong with the font specifically on the web build! The radio game requires you to tune to a specific frequency range, and if you can’t even read the number it’s kind of impossible. Worked on my machine 🙃
It is possible to win all the games and you get a successful launch so long as you get at least twice as many wins as failures. (the middle ending is the best one imo)
I appreciate all the thoughts!