Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the detailed feedback! We actually did consider that possibility, but decided against it because it would force the player to sit with the key constantly held down just to charge up the most powerful shot. We felt like that would get annoying pretty quickly and ruin the game's feel. Overall, we figured there would be a lot of games with timers at the jam, so we set out to make something simple where the player can relax and the game doesn't rush them, while still rewarding risk-taking :)