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Thank you for the advice, what do you suggest to prioritize? When making the game I tried creating everything at once, such as after i made the player move I instatly started on the enemy, and UI.

For me, I would use a few hours to think and plan out my game, the core game loop, what is the objective and the goal of the player, etc. If you can prototype quick, by all means do so!  But don't spend too much time on it, if you have too many ideas and can't prototype fast enough just pick the ones that resonates with you the most (a bit abstract here but you get the point). Then I would make the core game loop, then look at the time to see if I can add more to the game loop to make it more interesting. Then I would start looking for art assets, music and SFXs. The remaining time will be polishing the game as much as I could. Cut down features that doesn't support your core game loop, only implement it when you have the time, which is quite hard cuz you have so much to do as a solo dev. Most importantly, plan out what you should do, stick with it and juggle your time. Join more game jams! They help you to learn these in a brutal but efficient way, trust me I have been there too! Good luck for your future jams, and also have fun making games! :D