Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much for taking the time to play and leave a review! The story progression is a bit of a puzzle that you're supposed to piece together over multiple tries by completing miniature "quests" with each of the students and optimizing a route to get it all done in time. You're also supposed to think a bit differently in the fact that you're not looking to "win", you're looking for the option that wastes the most time. Also, I'm sorry about the game crash, unfortunately there are definitely a couple bugs that we were unable to iron out.

Thank you for the compliment on the art. My teammate (the artist) did an amazing job with it and I couldn't be happier, and yeah, he insisted on having a parallaxing main menu.

Yeah, the camera does have some issues that I weren't able to iron out in time.

Thanks for telling me about these bugs, here's what I can say on them:

- The spacebar pressing dialogue options automatically is a bit of the problem. I could've maybe added a bit of a delay timer before options could be pressed, but I feel that would also be a bit annoying because it would replace an optional wait (simply going through the dialogue slower) with a forced wait (replying.)
- Yeah the crash is an issue. If you don't mind, could you tell me the conditions of how it happened? 

- That is definitely a bug and one that is known. The menus and everything is the game gets handled by preloads. However, for some reason I couldn't preload to main menu again after loading into one of the sub menus. I spent a bit of time trying to fix it until deciding itprobably wasn't big enough of an issue to spend that much time on.

Thank you for your long reply! 

(1 edit)

I understood that I have to choose options that delay time but no matter what I did, I got the same outcome.

Said yes/no to the girl -> same outcome
Went left/right to the roof -> same outcome
Won/lost rock-paper -> same outcome
In the end I only delayed like 1 minute.

Mby it is something I am doing wrong, but it doesn't seem like there is any other option.
I even tried assuming that this is like a 4th wall kind of thing and I waited a few minutes irl, that didn't work either =D

If you have a video playthrough of the game, I can watch it and tell you where I got stuck.

Your teammate doesn't seem to be added as a collaborator to the game. Or mby I am blind?
For your next jams you should do that (if that is the case). 

"he insisted on having a parallaxing main menu" in his place I would have done that as well XD

Oh I see.

I won't give away too much but... Don't go straight to class. There's a reason why you get to control movement at that part.

I don't have a video playthrough as of yet. It would also be spoilers to show as it would show puzzle solutions.

My team mate was added as a collaborator earlier today.

I tried exploring the school before going to class, but that didn't really change anything. Mby I just didn't notice the difference.

Did you talk/interact with anyone or anything?

(2 edits)

No, I tried to, but it didn't seem like they wanted to interact/talk with me =))
I simply went and did a full loop of the school.

The silhouetted characters are just there to visuals. The ones that are unique and colored do speak though.

I thought so, do they have a specific order in witch I have to talk to them?
Cuz I tried speaking to some characters and nothing happened.

I am not sure if it was a bug or if I did something wrong.       

Well there is technically an optimal order to talk to them, but they should all have dialogue no matter what. As long as you make sure that you actually walk into them and press space bar it'll interact and begin dialogue.