Movement was pretty good! I agree with the speedrun feeling someone mentioned. I ran out of time the first time, and my second run actually felt so fluid since I knew what to do and just chained the people. Nice job!
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Thank you very much ^^ Now I regret not putting the time on the final screen, we didn’t think of it earlier, jaja. And yeah, it surprised me during development that knowing the position of the villagers doesn’t take away from the fun of the game, I even found it a little funnier to try to complete it as fast as you can with your current knowledge. We would definitely take that into account if we decide to expand it.