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I'm a fan of Tetris but I found it really hard to get an intuition of what I was aiming for in this game. (I don't even really understand what "connect numbers in a row" means; obviously it's something to do with 1-2-3-4 lining up, but I can't explain why sometimes half the level disappears and other times it just keeps building up and up.) The best I can do is just play Tetris normally, and occasionally things disappear and it's not clear when that will happen. I have nowhere near the mental capacity to be looking at the numbers while playing Tetris.

Also, I found it very "slippery" - I would often be trying to place a piece in one column and it would go one space too far, for some reason (I think the repeat delay is too low perhaps).

That said, this has awesome JUICE. I love the look of it, the shaders, the effects, the audio. It really comes together visually.

(+1)

Thanks for playing!

About the gameplay, I think of it as being in the genre of Tetris, but played completely differently. If you think about how CS2 and Ultrakill are both shooters, but you wouldn't play them the same way. Blocks also only clear when the adjacent numbers touch each other in order. When that chain connects, all the blocks connected to that chain clear, which is why large chunks disappear at once.

Also a lot of people had the same issue about the slippery controls, that might be because of the web build.

Thanks for the feedback though!