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I really liked the idea of winding up each run with only as much time as you think you’ll need. It made me second-guess every allocation, and watching the character freeze the moment time ran out was both funny and painful 😄 The minimalist clockwork style fits the mechanic really well too. Clever take on the theme!

Glad to hear you liked it. Thought to make the clockwork theme more pronounced but I was too crunched for time and artistic ability to really realize it. Good to hear that some aspects of that design still poked through!