The AoE2 inspired villager audio instantly had me in nostalgia land. You had my attention from that moment forward.
The theme is creative, and despite the lack of polish, it does something really cool. Without having much in the way of dialogue or any character building, it still evokes a feeling of narrative progression.
Obviously, I have to mention that the game feels very much unfinished, but I've played a lot of these very unfinished games over the past few days and this one still has a good core, and is built around a creative concept. Nice entry.
Viewing post in The mob may rule jam comments
Thanks! Yeah from the start to end the presentation (not only the stick figures :D) is not the strongest, unless you love the default godot background and default godot font.
Im glad you liked the sounds, it may be a bit too much nostalgia bait but that was what I was saying every time I tested them.
And yeah, I definitely needed at least one good adjustment to all numbers by the end, and I had in mind a few more maps and units I couldn't get in (I'm used to going in with a group so I didn't scope correctlyI guess)