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At first, I thought it was gonna be a pretty generic "jump 1 or 2" game, which I have seen plenty of times before. But this put an unexpectedly pleasant twist to that concept via the patrols! If I'm not mistaken, though, the patrols don't seem to have a clear pattern or indication for when or where they turn around? Correct me if I'm wrong, but it would be great to have some more clarity on that. Still, this is a rock solid game. Even if it's simple mechanically, props for making 30 levels. Congratulations on submitting for the jam, and I'm wishing you the best!

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Hi CookieJar 

The patrols are actually fully deterministic , but you're right about the turnaround points. Nothing marks where they turn, Thank for playing and giving your feedback :) 

All the best with your submission