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The right click arrows are just really satisfying. I think the entire game would survive totally great without the left click, they were so fun.

I have to share a lot of the sentiment that the movement is pretty-tricky. I was just all the time sticking to walls I didn't intend. But on the other hand, the wall jumps are really crisp and easy to pull off. I'm sure if I spent the better part of an entire jam playing and testing, I wouldn't be struggling as much.

The music and art were all very cohesive. The setting really set itself. The attention to the sprite work and animation is just absolutely staggering. I also smelled a lot of care put into the scripts of the character movement, the indicators and such. All of the information on that front too, was clearly presented and I had no trouble getting my arrows to do what I want. Just the moves. :)

I never got to meet the count, I'm sorry. Slay him for me!

I started laughing when I saw the last sentence in your post. Yep, we should have done a better job of guiding the player to the count in the later two levels. Thanks for playing! XD