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(2 edits) (+1)

I like the idea of the ghosts getting back to their body, but I don't understand how to win a single level of this (I tried a bunch). Every time I go near the guy, I get punched out again. Edit: Thanks for your reply, I figured it out.

Like I wrote in another reply, I think this is more of a fighting game than a puzzle game, which is fine, but may not match the presentation in PuzzleScript. I enjoyed the fights after I got into the swing of things, and I like that it slowly builds complexity by adding holes and walls and extra fighters. I especially like the kicking bodies mechanic. Good job on this!

The main criticism I have is that it can be very hard to maneuver guys into the right place. I often find myself in "zugzwang" where I want to just wait a turn for the other guy to move. Here's an example: I am trying to get this leftmost red guy to punch me while I am adjacent to the pit, but I can't because every time I move up, he moves down, and vice versa, so we are always vertically misaligned.

[Edit: I can't get this picture to show up, anyone know why? I can see it in the edit mode but not on the page.]

I think this would be improved if I could just tap X to wait a turn. This isn't common in Sokobans (Baba is You does have a Wait command though) but like I said, this isn't really a Sokoban, it's a fighting game.

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Remember, there have been reports of boxers passing out when seeing ghosts. What do you think would happen if a ghost went to a boxer?

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Ah lol, I get it! Yeah that's my mistake. In my defense, I read that and first thing I did was attack the red guy (successfully) but then didn't get back to my body so my brain decided attacking as a ghost was the wrong thing and I forgot to ever try it again.