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Thank you for pointing this out. This can happen because I did not account for dynamically scaling the UI based on the screen resolution. When the game window is too small, some of the text may extend beyond the dialogue box and become unreadable. This is definitely an issue that needs improvement. I appreciate you bringing it to my attention, and I will look into fixing it while also keeping this in mind for future projects. :)

Thanks for acknowledging this! ^_^ I figured it might’ve had something to do with my Steam Deck’s 1280×800p display (which, if you do the math, has an aspect ratio of 8:5 rather than the usual 4:3 or 16:9).

Also, AI-generated imagery really isn’t my thing, but I’ll let it slide ‘cuz this was just a silly little tickle fetish game. :Þ