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(+1)

"He loves me, she loves me not..." 


Certainly a tranquil experience. As others have mentioned also, my only gripe here is the window sizing for desktops. If you're using Godot, do consider checking out the various window scaling modes that the engine has to offer, which can be found in the project settings. Additionally, I think the bee is funny at first, but gets in the way of the chill experience you're going for. Nonetheless, great job on this very unique game. Congrats on submitting for the jam!

It is "he loves me, he loves me not" with a few changes, such as: we don't see the results until the last petal is plucked; the petals are preset and random, so it's not as easy as an alternate petal. The bee acts as a QTE, which, if you win, grants you an extra petal pluck; the UI needs to be bigger to show the petal counter for each option. 
I set the stretch mode to canvas_items and the stretch aspect to keep, and the windowed size was 720 x 1280. I will check whether these or other settings were set incorrectly, but that is an issue.  
Thank you for a great feedback though, it helps me a lot to understand the changes I will need to make!