Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi, I designed most of the levels. Despite having 10+ levels planned, due to the time constraints, we opted for a fewer number of higher quality ones. The next big gimmick was moving, cycling platforms that can be reversed. Good ideas, thanks for giving it a try!