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This game is giving HyperDemon vibes, in both style/vibe, and also how overwhelming it is.
I think your codex is a little bit too dense for most players, and it probably would have been better to create a kind of tutorial level, or drip-feed the different object types as the run goes on instead of dropping so many on the player immediately.

Overall great job, keep up the amazing work.

Thank you! I originally wanted new types of objects to spawn slowly as well, but due to time constraints it was cut off.

The codex was also going to contain a more proper tutorial as well, but I rushed it and didn't have the time to make it more readable.