Shame about the export bugs. The swords made me lose frames every time they triggered, and while there's an option to invert camera X, I really needed to invert Y.
But I love the queue system for the weapons! Works perfectly for this genre. I could see some great opportunity for strategy with that system, for instance if the player could rearrange the order. Maybe take some inspiration from Noita with modifier tiles that change the qualities of the following weapon? Also, Skrimpo is cute. Worth fighting for.