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Really loved the idea of the game, once I stopped relying on the tile-moving alone and started thinking more about the order of reveals the game just *clicked*, managed to get through to the end level after all :D

I think the timer running out is a very easy thing to miss at the minute, and the fact it resets all the way to level 9 was a slight hiccup in an otherwise very enjoyable playthough. I found it helpful to just immediately stack a few extra time power-ups at the start of each level but that didn't subtract from the experience.

Congratulations on a very well put-together project!

(+1)

Thanks for the detailed feedback man!!! Yeah the overall project was built in like a day to be honest, I ditched like 2 ideas before and almost decided to not finish the game at all. Lost all motivation, until the final day when i decided that I had to do it. So that is the reason it doesnt have that much depth. But I am really happy it turned out to be something instead of nothing