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Thanks for the feedback! I totally forgot to orient the spawn points, whoops!

Noted on the filter as well. I'm working on an update to patch out the bugs we missed before the jam and I'd like to add an options menu which will include the ability to turn off the CRT filter's scan lines (as I believe that's what's contributing to the nausea, feel free to correct me if I'm wrong).

I also noticed that even I get a little turned around sometimes while playtesting the map myself, so that'll definitely be addressed in the future. As will the broken ending sequence and the character controller overall. First attempt at a slide and wall run, could definitely be better lmao