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Really like how the adventure unfolds, a classic structure of getting x to unlock y, the run planning is a nice twist to it. I want to say I appreciate you holding off on the running shoes til the character needed to traverse further areas of the map, unlocking those made the sense of progression in the game a lot more real. I wish closing text boxes was the same key as opening them, and the loop count at the end didn't seem to work, but otherwise very much enjoyed playing through this one.

thanks for playing! I have no idea what went wrong with the loop count, it only broke after I compiled it for html