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Brilliant! Such a clever core mechanic, tying movement and shooting both to the mouse was so smart, it would be far too easy if you could aim independently. The levels progress in difficulty nicely, and I would love to see this as a full game with loads of different enemies, powerups, all that kind of stuff. Great entry!

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Thanks! We actually initially had designed it with wasd movement, but like you said it felt arbitrarily easy. Switching to the mouse movement style was when the design really felt like it came together!