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(+2)

I absolutely suck at this game - mainly because the penalty for failure is losing 10 seconds of time, and I am not very good at platformers. The vibes are awesome though - the visual aesthetics are on point, and the premise of having to platform and puzzle solve around an easy-to-lose object is a really cool premise. The level design is really good, and that initial tutorial was really done well!

For the time it took to make, this is really impressive - I could see this being a full fledged puzzle game of sorts and doing numbers. Soundtrack is really atmospheric and vibey, the art style is just really well put together, and generally the platforming feels polished even if I do suck at it.

I only wish the timer was longer for the fih

(+1)

😭😭 i probably shouldnt have superbuffed the game right before the jam ended. it was originally 70 seconds of starting time and then i moved it to 50. i definitely want to expand on the ideas present in this game though

(+1)

A full puzzle game with this vibe could be really cool - with a lil hub world and having to find and secure different kinds of fishe maybe? With ratings on each level depending on how well you do?

Or go with the narrative route and expand on that - it could be a really cool concept! There's a lot of options.