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I had an issue on the web build where it failed to capture my cursor (I suppose that's what the start button was for. I usually implement mouse capture on clicking the window, as that works too). On the linux build I had some issues with finding the interaction area, but I still managed to finish the game. Pulling off an escape room game during such a short jam is quite a feat.

Thank you so much for the feedback. I was aware of the issue with the cursor, but unfortunately due to time constrains I couldn't fix it properly. So now the game just opens in fullscreen when you click on it and if you accidentally unfocus or move the cursor away you need to restart it.