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(+1)

Really cool entry — I love the judgment system and the whole visual concept of it.

The part that stood out most is that there's no enforced hit order. Because the arcs shrink independently, I get to plan my own route around the dial and play at whatever rhythm feels comfortable to me, rather than executing a fixed sequence. That turns it into something closer to routing than pure reaction, which I don't think I've felt in a rhythm game before.

That did leave me curious about one thing though: is the mechanic actually tied to the music, or are the pointer's position and the arc spawn points essentially random? I kept wondering whether it's possible to hit 100% by playing strictly to the beat — or whether the reversals make that impossible by design.

Either way, I only managed 75%, so I might just need more practice. Nice work!