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(+2)

You did a great job making the bus difficult to control, but not so difficult it stops being fun! I got exactly what I imagine the intended experience was, slamming into obstacles, sweating as the timer ticks down, getting unreasonably angry as the passengers SLOWLY WADDLE TOWARD THE DOOR!

The only things I wish to see improved would be to make the bus movement smooth rather than choppy like it is currently. It looks like its teleporting rather than driving. I also wish there was some music or atmospheric sounds to accompany our ride. 

Is it just me, or could the city cut back on their spending quite a bit if they just stopped building sky roads to nowhere?

(1 edit)

Thanks for playing!

> bus movement smooth rather than choppy

By any chance did you play on firefox? We were trying with lots of Unity experimental (Unity 6.7, WebGPU) features and the triangle count of the far away city did result on perf drops on mobile and firefox. Wish we had more time to work on performance, this is something we want to get working on mobile.

(+1)

I played it on Microsoft Edge. The choppy movement felt less like a performance problem and more like a consequence of how the bus movement was implemented. Like, the overall framerate felt fine, but the bus was teleporting forward. If that's not happening on your end though, then I have no idea.

I just relaunched the game to check and the movement was suddenly fine. So now I'm even more confused. I guess it's just a random chance? Even so, it didn't affect the controls at all so don't worry about it too much.