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(+3)

I really wanted to like this one - the charm was there, and the unique mechanic of being sat at a chair playing a game, within the game, was pretty cool - though the number of bugs just prevented it from really working.

First playthrough, the first level got stuck and wouldn't spawn an exit. Second playthrough, I got to level two, and the same thing happened - meaning I'd have to roll the dice with level 1's generation again.

Gameplay wise though, the mechanic is simple enough - but it's the external screen bit that really shines, and I kept checking every angle out of paranoia. The atmosphere was really well done - maybe auto-zooming in when combat starts could help, as I didn't realize that was a thing until my second playthrough.

The guns having no sound feels a little odd - but other than that, the gameplay is fairly solid. I just wish I could've played more without being stuck behind a buggy levelgen.

For something made in four days though, having all your own visual assets is an impressive feat!

(1 edit) (+2)

Thanks for the feedback!

Unfortunately, due to the itch.io server issues, we didn't have time to upload our latest build. That version fixed most of the bugs, added six more OSTs, an entire new floor with a boss fight, and more weapons.

I hope you were still able to see the vision behind the game, as I think most of the issues affecting the enjoyment came from those bugs.

(+3)

Definitely - the game has a really solid premise to it, and the vision is definitely there. With nore time to shine, it's definitely got the potential to be a really cool experience!