I really wanted to like this one - the charm was there, and the unique mechanic of being sat at a chair playing a game, within the game, was pretty cool - though the number of bugs just prevented it from really working.
First playthrough, the first level got stuck and wouldn't spawn an exit. Second playthrough, I got to level two, and the same thing happened - meaning I'd have to roll the dice with level 1's generation again.
Gameplay wise though, the mechanic is simple enough - but it's the external screen bit that really shines, and I kept checking every angle out of paranoia. The atmosphere was really well done - maybe auto-zooming in when combat starts could help, as I didn't realize that was a thing until my second playthrough.
The guns having no sound feels a little odd - but other than that, the gameplay is fairly solid. I just wish I could've played more without being stuck behind a buggy levelgen.
For something made in four days though, having all your own visual assets is an impressive feat!