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(+2)

I really enjoyed the concept here! The literal balancing of the scales and sacrificing of treasure for more time is a very engaging way to implement the theme so great job on that. My only concern for a longer game would be you're encouraged to explore the map but you'd need to go back to the timer to refiill I guess? Doing it remotely, or having smaller timers you can add to around the map would work best I think.

It's nice that some time was spent on the narrative and text boxes (though ironic that they are quite slow haha), definitely intruiged me.

Obviously a bit more polish on things like UI, animations and sound would be nice but understanable in a short jam.

Overall keep up the good work and congrats on getting it submitted.

(+2)

Glad you appreciated the design! The main goal of the design was to focus more on time management and budgeting resources, but I can see why you thought it was more about exploration. I didn't execute on the design too well. You do make a good point about the text boxes XD. I was more focused on making sure slower readers could still read everything. I'll make sure to add something to control the speed of text. I was very aware of the lack of polish, but that's something I can add to later editions. Thank you for the feedback, I really appreciate it!