I really enjoyed the concept here! The literal balancing of the scales and sacrificing of treasure for more time is a very engaging way to implement the theme so great job on that. My only concern for a longer game would be you're encouraged to explore the map but you'd need to go back to the timer to refiill I guess? Doing it remotely, or having smaller timers you can add to around the map would work best I think.
It's nice that some time was spent on the narrative and text boxes (though ironic that they are quite slow haha), definitely intruiged me.
Obviously a bit more polish on things like UI, animations and sound would be nice but understanable in a short jam.
Overall keep up the good work and congrats on getting it submitted.