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(1 edit) (+2)

Game looks and sounds great (I love love LOVE the little comic at the start), though it feels like a bit of a missed oversight that the count himself doesn't really have any sound effects for his attacks.

The gameplay feels a little underdeveloped, I gotta say. You have a super meter, but the super takes kind of a while to come out and parrying doesn't seem to guarantee you'll have enough time to do it. Some of the count's animations also feel a little bit muddy, there's an attack where he hits on beats 2 and 4 which looks really similar to an attack where he hits on beat 3. I also saw a fourth, long attack with a bunch of feints, but he only did it one singular time in all my attempts.

My strategy kind of devolved into spamming left click, looking to parry the slow attacks while hoping I could get supers in after, and just tanking the first hit of the quick attack pattern before parrying the second, which feels a little bit off.

By the way, what does the white countdown on screen actually indicate?

Hey, thanks for your feedback, as you know the deadline was crazy short; So a lots of idea couldn't be in this version.

We are finishing the game anyway for Windows and Mac. Also WebGL version is limited and doesn't let FMOD/Wwise do it's magic with adaptive audio.

The timer shows how many bar🎶 have been played and with the torches it helps you being in rythm. Hitting in rythm make critical hits💥.
The Count does have sound-effect for his attack, just the woosh are missing and his voice when he get damaged. A drain attack from him was planned too. We'll let you know when the game is finished if you are interested))

Best regards, and thanks for playing!