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You are the leader of a small cadre of cut-throats and ne'er-do-wells. Run your crew through a heist in a 15th-century mansion, issuing orders and juggling the personalities of your henchmen. Race the clock to discover the secrets of the mansion before the guards find you. But be wary: your crew may have their own ideas.

I.E. They may argue with your Order or self assign Orders.