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thanks for the criticism. (you werent too harsh btw)

the game is definitely pretty cheesable, i noticed that but wasn’t quite sure how to go about fixing it (aside from flying enemies, which i originally had intended to add)

also im happy that the dash timing thing worked as intended, that was the goal, to have dashing be atleast somewhat strategic since you arent always damaging.

as for the bounciness, yeah that was intended, i created a function that basically just did a reverse dash.