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(+1)

It was very hard to tell when I was hitting something without feedback or a visible projectile. I also encountered the random streak @Rosthouse did after selecting more time for the second time on one of my runs. 


The art style was pretty consistent and it was easy to navigate around the world. The audio was intentionally crunchy and invoked a feeling of early 1990's shooters, though was a bit too crunchy for my liking.