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this game rules!! a little jank, as all physics-based experiences are.. maybe having a ruler that creates a grid you can hold shift to snap to as a later item could help that? it was a lot of fun creating a little automated farming setup and gambling and stuff.. its an interesting dynamic keeping items separate also due to the large number of reactions, e.g. gnomes using food and shiny things for happiness always. also, the snake minigame is a very interesting little formula-screw as it asks you to drag a big impassable wall around your farm, requiring you to consider your organisation while also panicking about a timer. its not *tooo* punishing though, you can always put everything back in the right place, it doesn't displace dividers and you get unlimited do-overs.