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Looks already like a bigger project! Maybe could rely more on the time aspect in skills or so (could be also that I didn't just noticed or understood). Very high polish and great feedback!

(+1)

Yah, I really wanted to lean into being able to manipulate enemies and allies time. Like hitting an enemy will increase their time, allies having ways to speed up other allies. I was only able to implement a mechanic where you can shorten your skills cooldown with what time I had.

Maybe then in the next increment! ;)