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(+1)

I think the only thing missing is allowing me to take a 3-minute bathroom break or walking out the front door for comedy game-overs. :)

I was glad to see just how many examines there were to find. Once I had a couple plays, I decided to take my time and read as many of them as I can. You've really filled out this fictional office history in a (frightfully) believable way.

For a game where clicking is the main input, It definitely didn't feel as clicky as I think it could have. Some text was hard to be legible for someone as dyslexic and with as big glasses as I have. A couple of times I was really juggling around my WASD position to look down right at a desk.

I think three minutes is a very nicely tuned timeframe. Almost as cruel as 72 hours to make a game. Nice work on getting me (and apparently others) to replay so many times on the strength of your writing xx

Thanks for playing!

I was thinking about adding more interactive elements (including in the toilet), but I decided that it might confuse the players and they would just close the game instead of finding the password.

Regarding the head tilt down, I limited it so that I wouldn't see the unanimated body (the animation was breaking, so I had to turn it off, but I kept the model).

Yes, the UI is my Achilles' heel, and I was more focused on logic than design. Thank you for the feedback!