Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

We hesitated until the last 8 hours to add or not to add better mini-game explanations and after a difficult discussion and some code-testing, we decided against it. It was a very difficult moment for the team because we disagreed until the end.

The game as it is now has very little explanations, we tried to make the objectives clear with other means : color palette, two-word objectives, simplicity and references to other games.

It makes the games as much puzzle-y as action-y, which is what we wanted. We had so much ideas in the bank and so little time to implement them all.

Glad you played, thanks for the comment!

I think it was the right call to make it more of a surprise it creates a really fun sense of urgency and the visuals do a great job of suggesting what you need to do !

Thanks for the encouraging words!