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The concept and atmosphere are great. The how to play and settings are appreciated. It's a very creative take on the theme, though I've never seen the spy kill their target. Maybe the theme would be more obvious if there was simply a visible time limit? I tried many times, but I wasn't able to get a single successful kill. It would be nice if it was more clear why I failed. I know you're not supposed to kill around the guardians, but how close is too close? Do they need a line of sight? Can they see you even when their backs are turned? Also, the colors are sometimes difficult to distinguish because of the lighting. Even though I wasn't able to win, I like the idea and the story aspect of it. Nice work!

(+1)

Thanks for the reply. Right now, it’s impossible to complete the game because of a bug: whenever you kill any NPC, the game records a loss for you. Unfortunately, I only discovered this when there was very little time left to submit the projects, so I didn’t have time to upload a version that fixes this bug.

I wanted to implement more mechanics so the player could better understand what’s happening, but I spent all my time writing this system and fixing it.

After the game jam, I’ll release a more polished version that should fix these issues.