Could fix the audio on lower fps, would help a lot, but it's an incredible game!
Viewing post in The Diver and the Damsel jam comments
I ran into this issue setting things up for the last jam I worked on too, I think it's an issue with web builds of godot on lower end hardware? Still haven't figured out a way to fix it because it works totally fine within the engine itself, it just gets way more volatile on the web. Maybe in the future I'll build both a web version and a desktop version or something tbh